| Interpret and respond to a design brief | CUADES412 |
| Interpret and respond to a design brief | CUADES412 |
| Interpret and respond to a design brief | CUADES412 |
| Design games | CUADIG514 |
| Design games | CUADIG514 |
| Design games | CUADIG514 |
| Design interactions | CUADIG516 |
| Design interactions | CUADIG516 |
| Design interactions | CUADIG516 |
| Produce interactive games | ICTGAM420 |
| Produce interactive games | ICTGAM420 |
| Produce interactive games | ICTGAM420 |
| Create visual design components in interactive games | ICTGAM425 |
| Create visual design components in interactive games | ICTGAM425 |
| Create visual design components in interactive games | ICTGAM425 |
| Create design concepts for digital games and 3-D media | ICTGAM532 |
| Create design concepts for digital games and 3-D media | ICTGAM532 |
| Create design concepts for digital games and 3-D media | ICTGAM532 |
| Create complex 3-D interactive games | ICTGAM533 |
| Create complex 3-D interactive games | ICTGAM533 |
| Create complex 3-D interactive games | ICTGAM533 |
| Develop complex 3-D software for games and interactive media | ICTGAM535 |
| Develop complex 3-D software for games and interactive media | ICTGAM535 |
| Develop complex 3-D software for games and interactive media | ICTGAM535 |
| Manage technical art and rigging in 3-D animations | ICTGAM545 |
| Manage technical art and rigging in 3-D animations | ICTGAM545 |
| Manage technical art and rigging in 3-D animations | ICTGAM545 |
| Collaborate in design of 3-D game levels and environments | ICTGAM549 |
| Collaborate in design of 3-D game levels and environments | ICTGAM549 |
| Collaborate in design of 3-D game levels and environments | ICTGAM549 |
| Create complex 3-D characters for games | ICTGAM552 |
| Create complex 3-D characters for games | ICTGAM552 |
| Create complex 3-D characters for games | ICTGAM552 |
| Develop and implement physics in 3-D digital games | ICTGAM556 |
| Develop and implement physics in 3-D digital games | ICTGAM556 |
| Develop and implement physics in 3-D digital games | ICTGAM556 |
| Plan and pitch a game design proposal | NAT11151001 |
| Plan and pitch a game design proposal | NAT11151001 |
| Manage major game production | NAT11151002 |
| Manage major game production | NAT11151002 |
| Implement online promotion strategy | NAT11151003 |
| Implement online promotion strategy | NAT11151003 |
| Identify, evaluate, and apply digital extended reality technologies | NAT11151004 |
| Identify, evaluate, and apply digital extended reality technologies | NAT11151004 |
| Apply fundamental games programming mathematical skills | NAT11151005 |
| Apply fundamental games programming mathematical skills | NAT11151005 |
| Develop complex systems for real time applications | NAT11151006 |
| Develop complex systems for real time applications | NAT11151006 |
| Test products externally | NAT11151007 |
| Test products externally | NAT11151007 |
| Research player psychology | NAT11151008 |
| Research player psychology | NAT11151008 |
| Apply game economies | NAT11151009 |
| Apply game economies | NAT11151009 |
| Deliver games for clients | NAT11151010 |
| Deliver games for clients | NAT11151010 |
| Create digital elements to be used within extended reality technologies | NAT11151011 |
| Create digital elements to be used within extended reality technologies | NAT11151011 |
| Apply procedural production processes to 3D digital art | NAT11151012 |
| Apply procedural production processes to 3D digital art | NAT11151012 |
| Create 3D digital assets using scanning production techniques | NAT11151013 |
| Create 3D digital assets using scanning production techniques | NAT11151013 |
| Create modular real time 3D environments | NAT11151014 |
| Create modular real time 3D environments | NAT11151014 |
| Apply advanced texturing techniques | NAT11151015 |
| Apply advanced texturing techniques | NAT11151015 |
| Apply game development techniques | NAT11151016 |
| Apply game development techniques | NAT11151016 |
| Animate and implement 3D character controls in a game engine | NAT11151017 |
| Animate and implement 3D character controls in a game engine | NAT11151017 |
| Implement real time rendering techniques and algorithms | NAT11151018 |
| Implement real time rendering techniques and algorithms | NAT11151018 |
| Program custom physics algorithms for real time simulations | NAT11151019 |
| Program custom physics algorithms for real time simulations | NAT11151019 |