Diploma of Digital and Interactive Games

Code:
ICT50215
Government-subsidised training
Recognition
Meets the requirements of the Australian Qualifications Framework (AQF)
Entry requirements
No minimum education
Units in this course
Fee range
$7,499 - $14,990 (full fee)
$3,468 - $5,890
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This course is offered in 20 locations
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Box Hill
TAFE
Chisholm@311 (DANDENONG)
TAFE
Docker Street, Wangaratta
TAFE
Fryers Street, Shepparton
TAFE
External
TAFE
Moorabbin
TAFE
North Melbourne
TAFE
External
Melbourne
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About government-subsidised training

Students may be eligible for government-subsidised training. This is only offered by training providers who have a contract with the Victorian Government to deliver government-subsidised training.

If you're eligible, the government will contribute to the cost of the training.




Finding government-subsidised training

Government-subsidised training is marked with this symbol Government-subsidised training available. Course availability data is sourced from the Australian Course Information Register.

About pre-apprenticeship courses

This course is available to study as a pre-apprenticeship. A pre-apprenticeship is a great way to get a feel for the industry before committing to an apprenticeship.

Some pre-apprenticeships can help reduce the length of a formal apprenticeship. This only applies to selected courses approved by the Victorian Registration and Qualifications Authority (VRQA). To find out if this applies to your pre-apprenticeship contact your training provider.

For more information about pre-apprenticeships, see our Pre-Apprenticeships page.

About recognition

The courses shown on the Victorian Skills Gateway website are regulated qualifications under the Australian Qualifications Framework (AQF), or short training programs made up of units of competency from regulated qualifications.

Units
Unit code
Unit title
BSBCRT501
Originate and develop concepts
BSBSUS501
Develop workplace policy and procedures for sustainability
BSBWHS403
Contribute to implementing and maintaining WHS consultation and participation processes
CUFDIG502A
Design web environments
CUFDIG503A
Design e-learning resources
CUFDIG507A
Design digital simulations
CUSSOU403A
Perform advanced sound editing
ICTGAM419
Build a database to support a computer game
ICTGAM501
Create design concepts for digital games and 3-D media
ICTGAM503
Create a complex 3-D interactive computer game
ICTGAM504
Manage interactive media production
ICTGAM506
Create complex code for mobile game devices
ICTGAM507
Develop intermediate 3-D software for games and interactive media
ICTGAM508
Develop complex 3-D software for games and interactive media
ICTGAM509
Design interactive 3-D applications for scientific and mathematical modelling
ICTGAM510
Prepare games for different platforms and delivery modes
ICTGAM511
Manage testing of games and interactive media
ICTGAM512
Create and implement designs for a 3-D games environment
ICTGAM514
Design and create models for a 3-D and digital effects environment
ICTGAM515
Design and create advanced particles, fluids and bodies for 3-D digital effects
ICTGAM516
Animate a 3-D character for digital games
ICTGAM517
Produce a digital animation sequence
ICTGAM518
Animate physical attributes of models and elements
ICTGAM519
Manage technical art and rigging in 3-D animation
ICTGAM520
Create and combine 3-D digital games and components
ICTGAM521
Create interactive 3-D environments for digital games
ICTGAM522
Complete digital editing for the 3-D and digital effects environment
ICTGAM523
Collaborate in the design of 3-D game levels and environments
ICTGAM524
Integrate multiple data sources into interactive 3-D environments
ICTGAM525
Apply digital texturing for the 3-D environment in digital games
ICTGAM526
Create complex 3-D characters for games
ICTGAM527
Integrate database with online game
ICTGAM528
Create games for mobile devices
ICTGAM529
Analyse business opportunities in the digital games environment
ICTGAM530
Develop and implement physics in a 3-D digital game
ICTGAM531
Complete compositing to create elements for the 3-D and digital effects environment
ICTICT408
Create technical documentation
ICTICT419
Work effectively in the digital media industry
ICTICT511
Match ICT needs with the strategic direction of the enterprise
ICTICT514
Identify and manage the implementation of current industry specific technologies
ICTPMG501
Manage ICT projects
ICTPRG425
Use structured query language
ICTPRG501
Apply advanced object-oriented language skills
ICTPRG515
Review developed software
ICTPRG523
Apply advanced programming skills in another language
ICTWEB411
Produce basic client-side script for dynamic web pages
ICTWEB429
Create a markup language document to specification
ICTWEB508
Develop website information architecture
About the fee range
The fee ranges shown are indicative only.

The full fee range does not factor in any government subsidies.

The government-subsidised fee range marked with this symbol Government-subsidised training available factors in a Victorian Government subsidy.

The ranges are based on:

  • Estimated tuition fees for the whole of the course with a Victorian Government subsidy 
  • Rates for local students only (not for international)  
  • Available data from the Australian Course Information Register

The fee ranges shown do not factor in concessions or scholarships. They also exclude other fees set by the training provider such as materials, services, and amenities.

All subsidies presented on this site are correct at the time of publication; subsidy information is updated on a monthly basis. To obtain the most accurate quote for the course you’re considering, please contact the training provider directly.

About occupations in demand

Occupations in demand are marked with this symbol . If you see a related job marked with this symbol, it’s identifying a role that is currently, or is at risk of, experiencing a skills shortage.

When an occupation has a skills shortage, it means the chances of getting a job after completing your course could be higher.

The information used to identify occupations in demand is primarily sourced from Higher Education and Skills Group (HESG) in the Department of Education and Training (DET), the Australian Bureau of Statistics (ABS) and Deloitte Access Economics.